Tuesday, 28 March 2017

Evaluation

This module has most definitely had its ups and downs but I can safely say that its been my favourite of the year. The beginning saw us getting stuck into character design which was something that I thought I was already well practised at, but the fact we were given a random song we had to relate the character to made it that much more challenging. I was given a song called ‘Please’ by Blanck Mass which was really not something I’d ordinarily listen too, but I still really enjoyed just taking time to sit and listen to the little parts and pick it apart to try and find a character in there. I ended up making my character a space yeti called Richardo who I have become way too attached too over the last few months, one of the hightlights of this project was the amount of time we were allowed just to get to think our characters personality through and get to know them. I feel like this really helped me when it came to animating the way he would move. Before this module GIFs were an alien and terrifying concept to me, which I’d seen but had no clue how they even worked, but I went in a little bit too determined to learn something new as I feel like I’ve been lazy and stuck my head in the sand before when its come to learning new digital things. Now I can see what a valuable skill this is too have and I 100% think that I’ll be making more GIFs in the future as they really helped make my character that extra bit more three dimensional. They can still be a little bit frustrating because I think they need more accuracy and attention to detail than just drawing but now I know the process its a lot less scary. I also started to feel like a lot more of my personality was coming out in my character designs and especially in Ricardo. 

The sticker brief of the project was my favourite, even if it was daunting at first. The brainstorming and roughing part of this brief was some of the best times I think I’ve had on this course so far as it really made me realise how many things I care about and how I can use illustration as a platform to talk about those things and make them visual so that they can be understood by more people. I ended up going with a few ideas centred around catcalls, body positivity and not being a dick, all of which I talk very passionately about. Making the final sticker on Adobe Illustrator is something I’ve never done before but thought I’d really struggle with as I often find it hard to see the logic in digital processes, however learning how to use Ai in this module has literally changed my practise for good. I don't know why I feel so differently about Ai than I do about photoshop, maybe its using vectors or the freedom you can have with it? Either way I find it so satisfying and simple to use and I think I’m using it well enough now that you still get a sense of my hand of the maker through it, it still looks like something that was made by me. We also had to stick to a two colour palette for the stickers which is something that at first I used to really struggle with but now I can see that it helps to give the work more of a focus and look a bit more professional. I made my stickers black and purple and ended up going with the body positivity theme, it was during this brief that I realised I could see myself making things like this for real in the future.


The final brief was defiantly the hardest and I don't just think it was because it was nearing the end of term. I did mine on Yoshiro Nakamatsu, a Japanese inventor and all round crazy person, who I’ve really come to love. But at first I found the research element to the project really hard, even though I’m someone who has always thought I’m quite good at doing extensive research. I think the reason I disliked this brief so much at first was that it felt eerily similar to visual narratives which was really challenging and was mostly self led, and compared to the first two briefs of this project which has been quite restrictive and had a clear direction it all felt really daunting. Its not that I don't like choosing how I lead the project, I really like deciding which parts I’ll choose to focus on and which media and colours to use, its just that in a project like this one where we only had three weeks to research, develop and make, it felt like we had to make a lot of decisions in not a lot of time, and in that situation I’m always scared I’ll focus on something rubbish then only realise when its too late to change it. Luckily we had a lot of crits and feedback sessions which I found immensely helpful, I think when I spend too much time with a project my head becomes a bit cloudy and I struggle to see if what I’m making is any good. I started by playing around with gouache and whilst I was really enjoying the process it felt pretty tedious having used more digital methods for the last few projects. I struggled to come to terms with this change in myself during crits and on my blog, as a lot of people seemed to really like the use of wet media, I just wasn't enjoying making things with it. So I decided to start translating some of the sketches I’d worked up into Ai, this took a while at first and the first few looked horrendous, but after a few goes I found my feet, and felt I was able to put my own spin on the process and make it look my own. I did really enjoy portraying Nakamats in this way
even if I found it hard at first, I think what I’ve learnt from this is that in a similar way to narratives, I need to focus on smaller areas of information during research, and to make what I enjoy creating, because overall thats what I’ll be motivated enough to continue with and learn the most from. 

Overall this has been the module where I have begun to feel most like a real illustrator and there are so many reasons for this such as the sheer amount of hours I worked on the things I was creating, I was working from 9 to 6 every day and feeling really great about it because I could rest easy knowing that I’d put all the effort I could into it, but also it was easy because I was enjoying it. Theres also the fact that I got to put a lot more of myself into the briefs, which I have come to learn from this and the other briefs isn’t a bad thing. Its driven me to be more passionate and involved in the process, as well as more in touch with myself and how my practise makes me feel. Its also led to me finding out how to use some valuable processes which I know I’ll use again, without this brief I might not have found out how to use Ai, and although I know I cant rely on it for everything, I think it has greatly helped me in simplifying my practise where I used to needlessly over-complicate things. I’m leaving this module behind, feeling both sad and relieved that its over, but excited to put more of myself into my practise and get stuck into the next project as much as I have into this one.

Note To Self: TIMETABLE EVERYTHING






Was writing my evaluation and I realised that even though I slipped up a few times like with being a bit tight for time in the last week of this brief, this was the first module I'd properly timetabled and I think you can really tell. Its payed off as I've finished now and feel so much more relaxed about it because I can see that I have everything done, why don't I do this more often? (cause I'm lazy)

Saturday, 25 March 2017

IMPROVEMENTS

After finishing the A2 print I realised there was a few improvements I could make to the postcards so they looked more like they were actually part of a series. 




All I really did was add a few more of the wiggly pool lines to the postcards, I think its made then look a bit more dynamic and hopefully makes them look a bit more related to the A2 postcards and stamps. I also changed the image on the right so that it didn't look like Nakamats was under the sea as I realised that it didn't really make sense and I also preferred the 'V' shape of the other images.

Sir Dr's Finished Posters

Today I've been in the mac suite making the images that will be printed out at A2 to become my poster, I did so many roughs in my book because I literally had no idea what I wanted my A2 poster to be. At first I thought it would be something similar to the first image I did of Nakamats diving in that test tube shaped pool as I did really like the composition of that in the beginning, but when I started thinking more things through I realised there was so many more dynamic composition ideas that communicated the idea of him struggling to hold his breath more and the first one just didn't really show any of that. So these are the two that I've made:





Good points:

  • I really like the composition of this one, a lot. I like that it means that you can see his full body and the little pair of speedos he would wear whilst diving, and I think the larger image frame gives you more of an impression that he is fully underwater, and how opressive that is
  • The colours on this and the others have turned out really well, for some reason I find it so much easier to work within a confined colour palette in Ai than with analogue media? 
  • This one is also quite good at leading you into the picture, I feel like your line of sight is drawn first to the figure, then down where the bubbles lead and then to the white explosion of light, so in a sense you kind of follow Nakamats down on his dive

Bad points:

  • His left hand makes me laugh a little bit... not sure what happened there or why it looks like a fin, but thats ok? 


Good Points:

  • I think this one really captures the expression of running out of air/ panic on his face, I think its partly down to his eyes and the bubbles where his mouth would be but I really like that. 
  • This one is more closely cropped but I think that also helps with portraying the expression on his face, as it means you can see it in more detail
Bad points:
  • I don't know if this one is too closely cropped, maybe it looks a bit too much like the postcards? Its the same kind of format just in a bit more detail and I don't know if thats interesting enough for the poster format
  • I don't like that we can't see his full body in this one


Conclusion?: 
  • I think I'll probably end up printing the first one at A2, although I like them both I think the first one is a bit more dynamic and interesting, its also the only one where we can see his body in full so it gives you a bit more of a sense of what he was like as a person



Thursday, 23 March 2017

Stamps!!!!!!!!

Finished my stamps today! I ended up just going with making tiny little zoomed in sections of the objects that we see Nakamats wearing/using underwater on Ai. Now I'm looking at these I know these might not have been the most clever idea I've ever had, but I think that sums up this project for me, I'm nearly through it and I've made some OK work but I wouldn't say any of it is the kind of work I could see myself seriously making for myself or in the future?





Good points:
  • They are really in keeping with the rest of the things I've made for this module and theres a really distinctive visual style with them all
  • I think they tell the story of Nakamats's underwater creative process quite well? These are the fundamental elements of his thought process and all play a part behind his inventions so I guess they're quite important to this project
  • I shockingly really liked working to this size, especially on Ai because you can work at a normal scale and the scale it down when you're printing it. Theres no way I could have got this precise detail using analogue methods at this size, it would have been way too fiddly! 
  • I've also found the process of working digitally really satisfying in that it makes it easy to make a lot of work really quickly that looks really high quality, it also makes it really easy to make changes to work you've already done if you change your mind about it (something I'm thinking about with my postcard designs)

Bad points:
  • As I said before I am fully aware this isn't my most developed work and there maybe isn't much of a story behind this? But thats due to me managing my time quite badly and running out of time to generate any more ideas
  • I don't know if I've done as much as I could have with the frame of the stamps? maybe I could have filled the frame more and played with composition a bit more


Wednesday, 22 March 2017

Breakthrough?

I've spent the whole of today in the mac suites plugging away at my postcard designs and making them look... not so shit. 

So far this is what I've come up with:







I'm still not 100% on all of them and I'll most likely hate them by tomorrow but for now I'm pretty chuffed with them.

Whats gone well:
  • The colour scheme is pretty damn good in my opinion, the yellow and blues look really sharp and dynamic, and the black detail helps to outline the basics of what Nakamats looks like whilst he'd diving
  • The media fits the purpose of the illustration really well, because its all been done digitally, not only have I ended up with beautiful clean lines but I was also able to make some of the details slightly more translucent to convey that sense of being underwater
  • I think (hope) that these are more evocative than what I was making before, partly down to the colour scheme but also the jagged shapes that you can create on Ai, also I've been trying to think a lot more of composition in these last few drawings which I think can be the difference between something look flat and unrealistic like the first few Ai drawings I did to looking more dynamic like these
What I need to do now:

  • Now I need to put my efforts into making the stamps and the poster which I really don't have a clue what I'm doing for, but I need to start brainstorming in my sketchbook
  • Decide whether to carry on with working digitally (I'm tempted, its quick and really satisfying and I think looks pretty effective for what I'm trying to show here) or to experiment with monoprinting? 


Tuesday, 21 March 2017

Breakdown

I woke up this morning absolutley panicking about getting everything done on time for this submission next week because I realised that it wasn't just one piece of work that needed doing it was 8 and I really haven't prepared myself. So I started early and went on with what I'd been doing yesterday which was using gouache to paint Nakamats diving for ideas. I did one painting and realised that A) it had taken me about 2 hours to do, and B) I wasn't even that happy with the finished thing which was so disheartning. So i started roughing the ideas for my stamps and postcards just to kick my brain into gear a bit. I actually liked a few of the outcomes that I came up with during this little brainstorm so I went into the Mac suites and started trying to create it with Ai, this is what I got:








Obviously these are no where near complete but I think they're massively more interesting and dynamic than the paintings I'd been doing, AND it means I'd be using a material that I don't always use (unlike gouache). The composition of these is making me a bit happier so I'm going to go back into the studio tomorrow and keep working on these. I'm also going to see about going into the print room and trying to do some monoprints.